The 3rd Workshop on Games and NLP (GAMNLP-14)

Event Notification Type: 
Call for Papers
Abbreviated Title: 
North Carolina State University
Friday, 3 October 2014
Noriko Tomuro
Submission Deadline: 
Thursday, 10 July 2014

*** Update: Submission site is now open ***

The 3rd Workshop on Games and NLP (GAMNLP-14)

to be held at the Tenth AAAI Conference on Artificial Intelligence
and Interactive Digital Entertainment (AIIDE-14).

This workshop aims at promoting and exploring the possibilities for
research and practical applications involving Natural Language Processing
(NLP) and Games. The main objective is to provide a forum for researchers
and practitioners to discuss and share ideas regarding how the NLP research
community can contribute to games research and vice versa. For example,
games could benefit from NLP's sophisticated human language technologies in
designing natural and engaging dialogues to bring novel game experiences,
or in processing texts to conduct formal game studies. Conversely, NLP could
benefit from games in obtaining language resources (e.g., construction of a
thesaurus through a crowdsourcing game), or in learning the linguistic
characteristics of game users as compared to those of other domains.
The workshop welcomes the participation of both academics and industry
practitioners interested in the use of NLP in games or vice versa.

Topics of Interests:

The potential topics of interest include, but are not limited to:

+ Text-based Interactive Narrative Systems
- Narrative comprehension
- Narrative generation
- Text realization

+ Discourse planning and management in games
- Dialogue management
- Natural language understanding and generation
- Question answering and question generation

+ Information and content extraction, text mining
- Analysis of large-scale game-related corpora (e.g. reviews, gameplay logs)
- Sentiment analysis of player discourse/chat
- Summarization of gameplay
- Real-time commentary for games

+ Natural language interaction in games
- Speech recognition and synthesis in games and in-game chat systems
- Language-based real-time interaction with virtual characters
- Chatterbots and conversational agents
- Context-aware systems in virtual environment

+ Automated construction of game ontologies

+ Serious and educational games for learning languages

+ Games for the purpose of constructing language resources

Workshop Format:

The workshop will begin with a keynote speech by Dr. James Lester from North
Carolina State University, followed by a series of presentations of accepted
papers and systems demonstrations. There will also an introductory tutorial
on NLP ("Intro to NLP") which provides a hands-on exercise using selected NLP


The workshop accepts three types of submissions:

+ Full papers (6 pages maximum)
+ Short papers (3 pages maximum)
+ System demonstrations (2 pages maximum)

All accepted papers will be published in a Technical Report by AAAI Press and
will be archived in the AAAI digital library.

Submissions should use AAAI style guidelines, and must be submitted through the EasyChair system (
Deadline for submissions is 10 July 2014 (Thu), 11:59 pm Hawaii Standard Time.

Important Dates:

* Deadline for submissions: 10 July 2014, 11:59pm Hawaii Standard Time (Thu)
* Notification of acceptance: 6 August 2014 (Thu)
* Camera-ready versions: 19 August 2014 (Tue)
* Workshop date: 3 October 2014 (Fri)

Organizing Committee:

Noriko Tomuro, DePaul University
Kristy Boyer, North Carolina State University
Yun-Gyung Cheong, IT University of Copenhagen

Program Committee:

Byung-Chull Bae, NC State University
Mark Riedl, Georgia Institute of Technology
Jose Zagal, DePaul University
Eun Ha, North Carolina State University
R. Michael, Young North Carolina State University
Wookhee Min, North Carolina State University
James Lester, North Carolina State University
Reid Swanson, UC Santa Cruz