On the Use of a Serious Game for Recording a Speech Corpus of People with Intellectual Disabilities

Mario Corrales-Astorgano, David Escudero-Mancebo, Yurena Gutiérrez-González, Valle Flores-Lucas, César González-Ferreras, Valentín Cardeñoso-Payo


Abstract
This paper describes the recording of a speech corpus focused on prosody of people with intellectual disabilities. To do this, a video game is used with the aim of improving the user’s motivation. Moreover, the player’s profiles and the sentences recorded during the game sessions are described. With the purpose of identifying the main prosodic troubles of people with intellectual disabilities, some prosodic features are extracted from recordings, like fundamental frequency, energy and pauses. After that, a comparison is made between the recordings of people with intellectual disabilities and people without intellectual disabilities. This comparison shows that pauses are the best discriminative feature between these groups. To check this, a study has been done using machine learning techniques, with a classification rate superior to 80%.
Anthology ID:
L16-1332
Volume:
Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC'16)
Month:
May
Year:
2016
Address:
Portorož, Slovenia
Editors:
Nicoletta Calzolari, Khalid Choukri, Thierry Declerck, Sara Goggi, Marko Grobelnik, Bente Maegaard, Joseph Mariani, Helene Mazo, Asuncion Moreno, Jan Odijk, Stelios Piperidis
Venue:
LREC
SIG:
Publisher:
European Language Resources Association (ELRA)
Note:
Pages:
2094–2099
Language:
URL:
https://aclanthology.org/L16-1332
DOI:
Bibkey:
Cite (ACL):
Mario Corrales-Astorgano, David Escudero-Mancebo, Yurena Gutiérrez-González, Valle Flores-Lucas, César González-Ferreras, and Valentín Cardeñoso-Payo. 2016. On the Use of a Serious Game for Recording a Speech Corpus of People with Intellectual Disabilities. In Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC'16), pages 2094–2099, Portorož, Slovenia. European Language Resources Association (ELRA).
Cite (Informal):
On the Use of a Serious Game for Recording a Speech Corpus of People with Intellectual Disabilities (Corrales-Astorgano et al., LREC 2016)
Copy Citation:
PDF:
https://aclanthology.org/L16-1332.pdf